// Game_Local.h (c) 2011 JV Software
//

#define GAME_API __declspec(dllexport)

#include "engine.h"
#include "game_public.h"

//
// GameLocal
//
class GameLocal : public Game {
public:
	virtual void				Init( void );

	virtual void				Frame( void );
private:
	FTexture					*loadingImage;
};

extern GameLocal		gameLocal;